390 types: They batted higher in the lineup (eight hit leadoff) and, thanks to walking infrequently (7.5 percent during the streak), averaged one extra shot to hit every three games. There have been 32 streaks lasting 30 games or more since 1903, mounted by players considerably different from the. Yet Suzuki's skills are exactly those that foster long hitting streaks. 390-plus hitter ever had more than 638 at-bats in a season most were in the 500's. His 762 plate appearances last year ranked fifth, his 704 official at-bats second. He is remarkably durable, missing only a few games each season, and walks so infrequently out of the leadoff spot that he gets more chances to hit than just about anyone else in major league history. Suzuki shares none of these enabling factors. 390 in a nonstrike season since Williams in 1941 was the Royals' George Brett in 1980, when he was limited to 117 games because of injury.) Not one belonged to a leadoff hitter, and the players averaged only 554 official at-bats - because they walked frequently (11 percent of their plate appearances), were hurt part of the year or played in the era of 154 games. 390 over full seasons not shortened by strikes. Since modern batting rules took hold in 1903, there have been 23 batting averages of at least. 356 after going 2 for 6 in a 6-5 loss to Oakland yesterday, is more of a streak-type hitter than a. Baseball history suggests that Suzuki, who batted. So in this case, a player who bats lower in the lineup and also draws many walks has a shorter distance to travel to a. This is why nondescript pitchers have gone 10-0 over two months, and why the Royals pipsqueak Freddie Patek once hit three homers in a game.) (In all sports, short time frames breed freakish occurrences. 400 average requires a full season, but the fewer at-bats in it, the better, to protect the undeniably hot batter from finally cooling off. Therefore, leadoff hitters (who come to the plate more often) and players who draw few walks (increasing chances for base hits) are in the best position to mount long hitting streaks. It's obvious that hitting safely in 30 or 40 or 56 consecutive games is aided by getting as many at-bats each day as possible. Much of baseball deals with chance, but these feats depend on chances - specifically, the number of opportunities an outstanding batter has to continue, or mess up, his performance. ![]() Like Williams and DiMaggio, the high batting average and the long hitting streak are opposite sides of the same coin, accomplished by different types of stars. Suzuki's style of play lends itself far better to mounting long hitting streaks - perhaps even approaching Joe DiMaggio's record of 56, also set in '41. 406.īut people are talking about the wrong 1941 feat. 400 rabbit that has eluded all major leaguers since 1941, when Ted Williams hit. All of baseball is speculating that Suzuki, a flick-and-flit speedster, may finally catch the. # include "magic-bits/include/magic_bits.Ichiro Suzuki, the Mariners' batting wizard, is once again spraying hits all over ball fields as if they were rays of light bolting from the sun. ![]() - move_generator.cpp - // Include the header file to use the magic_bits::Attacks class. The library itself is a self-contained C++ header file to be included in your program: Requires C++17 (for example, g++ with flag -std=c++17) or higher to compile. More details about magic bitboards can be found at. The magic bitboards technique, in short, implements a perfect-hashing scheme where a pre-computed magic number is multiplied with the corresponding occupancy bitboard, which is then right-shifted to obtain an index into a pre-computed attack-bitboards table. This makes it hard to generate moves for sliding pieces efficiently using naive techniques, and "magic bitboards", as is commonly known in the chess programming literature, comes in handy. Sliding pieces (queen, rook and bishop) have a lot of mobility and the squares they can occupy is dependent on the occupancy of many other self and opponent pieces on the board. BackgroundĮfficient move generation can significantly influence the strength of a chess program since moves are generated at almost all internal nodes and possibly leaf / eval nodes of an alpha-beta search tree. A C++ header-only library to aid in developing super fast move-generation and evaluation routines in chess programs.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |